Tuesday, December 29, 2009

First Lord's Fury by Jim Butcher

Ah, book six and almost unquestionably the end of the series. To anyone who has been following along with Jim Butcher's Codex Alera, the long-delayed deluge of reveals in this sixth volume is likely to trigger a cascade of relieved sighs. Book six is also a slight departure from the first five--but I'll get there in a second. It's probably only fair to touch on the whole series first, seeing as it's done and all.

About two years ago, I didn't like urban fantasy at all--well, more to the point, I firmly and consciously considered myself to be someone who didn't like urban fantasy. I shunned all the UF books on the B&N shelves with a sniff of contempt. On the other hand, I've always enjoyed epic fantasy and like to read long series--so when Jim Butcher (who had something like 8 Dresden books out at the time) started putting out his fantasy-without-urban Codex Alera, I picked it up. That probably makes me the one person on Earth who heard about Butcher in such an unusual order: Codex Alera first, Dresden Files books second, and a Netflixed Dresden Files disc or two third.

I snarfed up the first three Alera books with such zeal that, while waiting for the fourth, I finally decided that if Butcher could write this well then I should try the Dresden series too. And I loved them (but that's a different review). My point is, in my opinion Butcher is simply a very, very good writer: he's able to string the reader along from scene to scene without letting his pace lag even when switching viewpoints frequently, he's definitive in his characters' definitions and he's a phenomenal world builder, making even the these magic-filled inexplicables seem surprisingly plausible.

I'm a sucker for watching a main character develop. (Consider the unrelated book The Still, perhaps the best example I've ever read of such development: the MC was such an ass in the first half that I almost threw the book away, and yet by the end I was rooting for him devotedly.) In the Codex Alera, Butcher has provided a whole host of MCs who all have their terrors to overcome: a mother who is in hiding after her royal husband was murdered, a bear of a man grieving for the loss of his wife, and most of all Tavi: a boy without magic, in a land where everyone else has it--and needs it to survive.

Butcher has stretched that MC development over six long volumes, sticking with the same characters and making them grow and grow as the plot twists and winds around an intricate, continents-wide world with no fewer than four species of humanoids--including some truly nasty baddies. He doles out little steps of character improvement at just a fast enough pace to keep you waiting for the next step: two characters that finally meet there, one who is able to come out of hiding here, another who meets a the right enemy right then so that they can resolve an issue together. The pacing isn't always perfect, but it's better than that of any other author I can remember--and it goes on that way, book after book.

Butcher's choice of world design is unusual. The white hats are the Aleran peoples, and their society and army are modeled strongly after our own Rome--something that bothered me as I read the first book (I didn't want the similarity to our own world!), but which I came to appreciate by the third. Here in the sixth book Butcher drops some very feint hints about how the Alerans came to be here and thereby suggests a tie to our own world; it's subtle but unexpected and I'm still not sure if I think it was necessary.

The Alerans wield magic through the use of Furies: semi-sentient elemental beings that bond with individuals and offer them remarkable powers. It's a neat premise and Butcher plays it out very well, from the living storms in the first book to the walking mountains in the sixth. Magic is pervasive in society, and it's intriguing to see how Butcher has mixed it in: the common-place uses (a little analogous to what we've done with electricity) keep it from being front-and-center in your attention except when he wants to showcase something special.

In this final book, Butcher has turned the action up a step: the plot zings along so quickly that there's never really a pause at all. It almost brings to mind the movie edition of the The Two Towers--you know, the middle of the three that's almost entirely one 180-minute battle at Helm's Deep? This book reads a little like that. I had expected the Big Conflict to appear towards the end, but in truth it starts at the beginning and never really lets up.

That change of pace is what I meant when I said book six is a bit of a departure. After five books of having reveals drop-fed to you, suddenly there's a firehose open and you're gulping them down as fast as you can. Oh, you were behind that plot twist? You were whose father? Butcher feels almost a little desperate to get things wrapped up, which is why I wrote "unquestionably the end of the series" above--and yet in the very last chapter he drops a hint that maybe things aren't over after all, which is why I added "almost" to "unquestionably." One wonders if the "To be continued...?" theme is just a habit he can't break.

Not that I would mind.

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Sunday, December 27, 2009

Dr Shuker's Casebook by Karl P.N. Shuker

I hadn't really intended to review any nonfiction books on Skunk Cat, but I just finished Dr Shuker's Casebook and loved it so much I just have to share.

Karl P.N. Shuker is a zoologist whose interest in undiscovered, misplaced, mythical, and unusual animals led him to a career as a cryptozoologist. I own another of his books, The Search for the Last Undiscovered Animals (originally published as The Beasts that Hide from Man), and love it too, so I was thrilled when my mother bought me Dr Shuker's Casebook for Christmas.

In this book, Shuker ranges away from his usual cryptozoological topics, although he does talk about mysterious animals and monsters too. The book is partly made up of updated and expanded articles he's had published in various journals, and is partly new writing. It's pretty clear that anything Shuker found interesting made its way into the text: flying men, merfolk, UFOs and USOs, rains of fish and frogs, ghosts, and all sorts of other topics. It makes for fascinating reading.

What I love most about Shuker's writing is the way he presents possible solutions to mysteries. He doesn't have an axe to grind; he's certainly not a crank. He approaches the data as a scientist first and as an interested person second, which means he looks first for logical explanations and then suggests more fanciful theories--but he doesn't usually endorse any particular solution. He lets the reader draw conclusions. It's nice that he assumes his readers are as intelligent and thoughtful as he seems to be.

I love also that he writes about lesser-known topics. I love well-written, well-researched books about mysterious phenomena, but a lot of the mysteries Shuker writes about are either new to me or ones I've seldom read about.

Shuker's writing reminds me a lot of Willy Ley's cryptozoological essays from the mid-20th century, which is why I've shelved Shuker next to Ley in my library. I never thought I'd find anyone who could capture my imagination and intellect the way Ley does. Thank goodness Shuker has written a lot of books. I'm going to have to collect them all.

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Thursday, December 24, 2009

The Crown Conspiracy by Michael J. Sullivan

I'm a real sucker for a good thief book. I was really hoping this book would be a romp--and it is, to some extent--with the main characters, Royce the thief and Hadrian the mercenary, swashbuckling through adventure after adventure. Instead the book turned high fantasy on me and the emphasis turned out to be saving the kingdom from a usurper, with the attendant battles, planning sessions, and meetings. I don't care about all that. Gimme thieving.

Actually, I'm being a little bit harsh. Royce and Hadrian do a lot of swashbuckling. The battles and so forth are important, but the main action focuses on a difficult rescue. Royce picks locks and things like that. Hadrian holds his own against master swordsmen. It's a lot of fun.

I never felt close to any of the characters, though. I liked them, and I was interested to see what they would do next, but if one of them had died I would have been "wait, what?" instead of "OMG NO!" I think that's why it was so easy for me to put the book down partway through after I started it a few months ago. I didn't have much emotional investment in the characters.

It's definitely a plot-driven work. Royce and Hadrian take what they think will be an easy job--steal a special sword on the eve of a duel--for high pay. Instead, they're framed for the king's murder. I would go on and give more details of the plot, but anything I write might give away some of the fun plot twists. I never knew what would happen next, which was awesome.

The Crown Conspiracy was published in 2008 from Aspirations Media, a small press. Like most small press works, this book desperately needed a final editing pass to fix awkward phrasing, misplaced commas, and homophone errors. It wasn't as bad as some, however--nothing that threw me out of the story too much. I'm picky about things like that anyway. [Edit: as you can see if you read the comments, a re-edited second edition of the book is available--or will be available soon--from Ridan Publishing.]

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Wednesday, December 23, 2009

The Terrorists of Irustan by Louise Marley

A few days ago I trudging through The Golden Age by John C. Wright--a book that has been on my to-be-read pile since the day it was released. I'm sure it's a fine work: Wright has taken a huge, Baxter-like leap into the future and the book opens with some characters that are reasonably engaging. But after a day or two of trying to get rolling, I realized I was struggling: the book just wasn't holding my interest. Time for a break.

Two days later I was carrying a different book around with me: reading as I carried laundry up and down the stairs, reading while walking the dog, reading while waiting for the kids to get their shoes. It wouldn't let me go and I just had to keep reading--even though I already knew what was going to happen. After all, I had read this book before. Many times.

The Terrorists of Irustan is probably Louise Marley's best work to date (though I'm pleased to see she has a new one coming out in a few months)--and that's impressive, since she has several other worthy titles to her name. Maquisarde, The Glass Harmonica and the Child Goddess are all definitely worth your time--and her writing is strong enough to let me recommend her Singer books even though they're a little froofy for my tastes. But for my money, the Terrorists of Irustan easily leads the pack.

The colony world of Irustan is a brutal place for women. Here the dominant religion requires men to direct all their energy towards their work, to the explicit exclusion of their health (unless it interferes with their labor) or their families (which they're not allowed to establish until they're retired from the mines). Women and girls are essentially confined to their houses; they have no rights, no opportunities--cannot in fact even speak to men outside their family without a related male there to convey their words. Men are the undisputed rulers of their families, and their crimes against their wives and children are actually not considered crimes at all.

Because men must remain "undiverted" by considerations of the body, men are taught from childhood never to even consider the workings of their bodies: confronted with blood or injuries most men will reflexively shun the wounded. The colony has a small number of medicants to take care of such matters: untrained would-be doctors (women, of course; men can't be bothered with issues of the body) who largely rely on Earth-supplied diagnostic machines to do their jobs for them.

Our protagonist is a medicant--but a skilled, knowledgable one who has studied and become a competent physician in her own right. And throughout the book her professional role forces her to confront the worst inequities in her society, until she finally decides to do something about it.

Marley is at her best when championing the underdog--and that usually means women and children, carefully placed in situations where they're particularly vulnerable and abused. Her emphasis on protect-the-children is particularly pronounced in Maquisarde and The Child Goddess, and it absolutely drives both works. In The Terrorists of Irustan, it's both groups--and Marley plays the theme convincingly.

I've read this book half a dozen times, and even knowing how it ends I find myself watery-eyed at the end of every reading. The only problem I have with the book is that it's too short--and there's no sequel.

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Wednesday, December 16, 2009

Blue Diablo by Ann Aguirre

On the upside, Blue Diablo has no vampires or werewolves. On the downside, it's just not very interesting.

Not that it's exactly bad. It's a solid book with characters that aren't actually repellent, so I don't feel like I wasted my time reading it. It did feel very much like it was setting up the series, though, and when I'm reading a book I want to be reading this book, not setting up for the next book.

Corine Solomon is a woman with a Past. Her mother was a witch who died in a fire set by vengeful townsfolk--no word on if they carried pitchforks, but they probably did. As a result, when Corine uses her own extraordinary gift, that of handling objects and being able to sense what happened to the person who held them last, she ends up with burn scars on her hands. Corine keeps trying to help people with her power but it all ends in misery and fire and people wanting her dead or in jail, so she keeps having to start over fresh.

Last time, she left her lover Chance, a man with the extraordinary ability to attract luck. She runs a little pawn shop in Mexico City now and she likes it there. Then Chance shows up. His mother has disappeared and he needs Corine's help to find her.

The plot is actually pretty thin and Corine doesn't do much. She handles a few objects and gets obscure information that somehow leads to the next clue. Chance does most of the active work. Corine mostly just thinks about her past--all the damn time, huge chunks of flashback dumped into almost every chapter--and broods about how she really feels about Chance.

I think what bothers me most about the book is Corine's and Chance's relationship. It's so high school. For instance, Corine makes sure Chance believes she's going out with the friendly cop even though she's actually just getting the cop's help, because she wants Chance to squirm; but when Chance has to spend a few hours with another woman who's obviously also helping them, Corine immediately assumes they're having hawt sex and is so jealous she goes out and almost gets herself killed. I caught myself wishing repeatedly that they would start acting like adults.

I don't want to seem too down about the book, though. I liked the setting and the characters (despite their contrived relationship troubles), and while there wasn't much action, the book never sagged. I'm quite sure the sequel will be a lot better. After all, this book was just the set-up.

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Sunday, December 13, 2009

Colony Fleet by Susan R. Matthews

After my last review I went looking through the towering to-be-read stack for something a little less weighty for my next project. And my eye landed on Colony Fleet, a paperback that my mother had found somewhere and mailed to me a few weeks ago.

She sent it because she remembered (bless you!) that I've recommended several books by Matthews in the past. In fact Matthews' debut novel An Exchange of Hostages is one of my favorite books: it's a fascinating premise, a completely immersive world, a searing observation of psychosis in action and best of all (from my point of view anyway) has sequels. Joy!

Colony Fleet is from that same early time period in the timeline of Matthews' works, having been written in 2000. (An Exchange of Hostages came out in 1997, and she produced two other books in that series in between.) And the prose shows it: Colony Fleet maintains the same fast pacing and light-weight tone that is the trademark of her first half-dozen novels--and it's something she hasn't really managed in the last few years.

As with her first series (and with the singleton Avalanche Soldier for that matter), Matthews seems to be not so much writing a book as exploring a character who undergoes a wrenching personality change; the rest of the book is merely a (well selected) backdrop for that particular drama. And if Colony Fleet fails to evoke the same emotional impact as An Exchange of Hostages, it's still a worthwhile story with respectable characterization and solid world-building.

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Saturday, December 12, 2009

Acacia by David Anthony Durham

I'm just going to jump right in and get this out of the way early since I know you're expecting it anyway: place this book on your shelf right next to George R. R. Martin's series A Song of Ice and Fire and let the best series win.

On the one hand, the comparison is almost inevitable. First consider the high-level view: if you built a graph with Size of Tome on one axis and Particular Variety of Fantasy on the other, both series' markers would be drawn on exactly the same spot. They're both massive works; they both focus heavily on the Swords aspect of swords-and-sorcery and trend into the Sorcery part only as the work progresses; they're both heavy on world- and character-building. Plus both authors demonstrate a propensity for killing off significant characters in almost haphazard fashions. Even the characters and events in the books are remarkably similar: both focus on the destruction of a powerful family and follow the orphaned children as they are left to their various fates in different parts of the world; both involve an unexpected invasion from the ice-covered, uncivilized lands; both wind back and forth between military adventures and political intrigue. So from a sheer construction point of view, the works are remarkably similar.

On the other hand, most fantasy readers would probably agree that Martin's Song of Ice and Fire is a landmark work, sitting head and shoulders above every other sword-and-sorcery series available today. So even after subtracting points from Durham for lack of originality, you have to be impressed that he's managed to produce something that can sit comfortably on the same shelf. Whether Acacia can stand on its own is almost irrelevant: it's standing in the company of giants, so even if it's favoring a gimp leg it's still in the right company.

With all that in mind, I waffled a lot as I tried to decide how to rate this one. Durham offers detail aplenty, taking his time and really trying to seat the reader firmly inside his world. His motion through the plot is excellent: he focuses on key scenes and plays them out well, then advances the plot quickly to the next significant event so that you're spending your time visiting only the important parts. But for all that, Acacia still manages to plod from time to time--as if there were too much detail, or maybe that it's invested in the wrong things. And even that's probably not a fair criticism: several times he returned late in the game to some previous event and made its importance suddenly obvious, even though at the time you might have found yourself skimming sentences because you weren't sure why you should pay attention for the next ten pages.

Durham also has trouble making his work feel as gritty and realistic as Martin's. When Martin describes being caught in a cold snap, with steel becoming brittle and fingers turning black with frostbite, you can almost feel the crunch of ice-crusted snow underfoot. When Durham puts us in a sweltering desert we understand that it's hot, but it's just never as visceral.

Ultimately, after reading this book and pondering my review, I made up my mind about two things. First: yes, I will probably buy the sequel and read it--which is after all the best compliment you can give an author. And second: I need to find A Game of Thrones and re-read it, because Acacia has whetted my appetite for Martin's masterpiece.

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